AI Insights · Timothy · July 2025
Top 5 First Person Games Performance in Australia Q2 2025
Explore the performance trends of the top 5 first-person games on a unified platform in Australia during Q2 2025, featuring insights from Sensor Tower.
In the second quarter of 2025, the top first-person games in Australia demonstrated varied performance trends across weekly downloads, revenue, and active users. Here's a closer look at how these popular titles fared, based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. showed a notable increase in weekly revenue, peaking at approximately $164.7K by the end of June. Downloads remained relatively steady around 5K weekly, while active users saw a resurgence, climbing from 59.5K to 66.7K throughout the quarter.
Minecraft: Dream it, Build it! by Mojang experienced a strong start in weekly revenue, reaching $132.3K mid-April, but gradually declined to about $61.6K by the quarter's end. Downloads hovered around 4K to 5K weekly, while active users maintained a steady presence, fluctuating between 41.4K and 47.2K.
Hunting Sniper: Showdown, published by SPARKS INFORMATION (SINGAPORE) PTE. LTD., saw a gradual increase in weekly revenue, culminating at $32.2K by late June. Downloads showed an upward trend, peaking at 6.3K, and active users rose from 14.8K to 19K over the quarter.
Blackjack 21: Blackjackist by KamaGames experienced fluctuations in weekly revenue, peaking at $16.9K at the end of June. Downloads varied, with a high of 5.3K in early April, while active users showed a slight increase from 7.2K to 8.5K.
Finally, Chapters: Interactive Stories by Crazy Maple Studio, Inc. maintained consistent weekly revenue around $15K, with downloads and active users remaining stable, both metrics showing minor fluctuations around 1K and 2K, respectively.
For more insights into app performance and trends, visit Sensor Tower.